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At Beyond Frames we strive to become one of the go-to publishing partners for current and emerging XR-studios around the world. Our mission is to evolve and expand the entertainment landscape in Virtual, Augmented and Mixed Reality (VR, AR and MR). Through our own studios & fantastic partners, we constantly push ourselves to move the bar of innovative gameplay, creative storytelling and technical advancements in the XR field.
Headquartered in Stockholm, Sweden,Beyond Frames is an XR focused publisher with its development studios Cortopia, Moon Mode and partner studio Odd Raven. Through creative and technical consulting, funding and publishing services, Beyond Frames partners with studios to make amazing XR products.
Our main business areas are Publishing, Game Creation through innovation in XR and Transformation of traditional flat-screen games to XR-platforms.
Beyond Frames Entertainment AB (publ) is listed on the Swedish Spotlight Stock Market, ISIN: SE0011614965.
Our core at Beyond Frames lies within these four focus areas:
Above all, we are passionate gamers and game creators. Beyond Frames currently owns, fully or in part, three studios (Cortopia, Moon Mode, and Odd Raven).
The teams come from leading game studios and share a passion for the XR-space and understand better than most the particularities and design decisions that make for an excellent immersive gaming experience.
Beyond Frames supports XR developers to create innovative VR, AR and MR games. We can assist with financing in different phases of a project, contribute with creative and production related support, as well as provide the more traditional angles of Publishing services; marketing, platform and launch support. Primarily, we seek to become a contributing part in evolving and expanding content creation for XR platforms, today and in the future. We hope to find partners who share that vision.
We are actively on the lookout for studios that share our passion for the XR space, and are looking for a collaborative home. We can support with funding, experienced management, functional support (HR, admin, finance) as well as publishing and game optimization.
We have a strong belief in the future growth of VR/AR and are actively looking to continue investing in the space. We do this in several ways;
(i) Acquisition – we are seeking to acquire studios that fit our long term strategic vision, that complement our current portfolio, and that have proven that they can develop great games.
(ii) Investment – we are eager to participate in building new VR/AR studios and can support with funding as well as experienced management, support functions and game publishing.
(iii) Project funding – As a component of entering a publishing agreement with Beyond Frames we can offer project funding to help get your games over the finish line.
Released Team Panoptes' Silhouette for Meta Quest.
Released Played with Fire's Mixture for Meta Quest.
Released Castello Inc's Ark and Ade for Meta Quest and SteamVR
Released Combat Waffle's Ghosts of Tabor in Beta for Meta Quest App Lab and Steam Early Access.
Publishing agreements signed with studio's Combat Waffle and Capricia Productions.
Ace St.Germain joins as CEO of Beyond Frames Entertainment.
Released Cortopia's Wands Alliances for Meta Quest, SteamVR and Pico.
Publishing agreements signed with studios Castello Inc, Team Panoptes and Played with Fire.
Strengthened Management Group at Beyond Frames with key recruitments in Publishing, Marketing and Finance.
Cortopia turned five years!
Release of Moon Modes fantastically funky and quirky VR city builder Spacefolk City.
Down the Rabbit Hole is released on most major VR platforms.
Beyond Frames increases its ownership in studio Moon Mode.
ZenZ VR is divested back to its owners.
Ricky Helgesson, founder of Beyond Frames and Cortopia, takes on the position as interim CEO.
Beyond Frames aquired 38% of the shares in studio Odd Raven
Beyond Frames aquired 51% of the shares in studio Moon Mode
Wands is released on Oculus Quest
Wands and Carly and the Reaperman is launched on PSVR
In April 2018, the group was created, the parent company renamed Cortopia Group AB (later Beyond Frames Entertainment AB (publ), and the new subsidiary Cortopia AB was formed.
In April 2018, an agreement was made to acquire 51 percent of the shares in the game studio Zenz VR.
On April 30, 2018, a share issue of SEK 12mn by Init Invest AB was carried out in order to be able to accelerate R&D even faster in the rapidly growing VR and AR markets.
On May 2, 2018, Facebook-owned Oculus launches the world’s first all-in-one headset for VR. The company’s game Wands was then selected as the launch title for Oculus Go.
Wands is released on more gaming platforms, including the Oculus Rift, HTC Vive and Chinese Pico.
In March 2017 Wands was awarded ”Best VR Game 2016” from the Mobile Gaming Awards Global (IMGA) in San Francisco. Wands is placed several times as the best-selling VR game in various app stores for VR.
During December 2017, the company made a SEK 21.2 mn funding led by Init Invest AB.
The company Multivrses AB was founded (which later became Cortopia AB) as a spin-off of all gaming operations from Univrses. Development of Wands began.
In August 2016 Wands was released.
Ricky Helgesson co-founds the technology company Univrses, a company aiming to build on the position tracking technology for mobile VR in the form of self-developed algorithms (software) that sense how a player moves in the physical environment and create the same movement in the virtual world. To demonstrate the company’s technology breakthrough in full scale, Univrses developed a VR game, which became the embryo of the game Wands.
Ricky Helgesson, the founder and former chairman of Beyond Frames, built a working VR game prototype that combined an early Oculus VR headset (DK2) with three iPhones – one phone in each hand as hand controls and one phone attached to the VR headset to track head movements. All built-in positioning technology in the VR headset was switched off and replaced by the software Ricky’s wrote. This resulted in a gaming experience where the player could move freely in the room and also freely with both controls in the room (also called 6DoF). This gaming experience is similar to what Oculus plans to release in its flagship product Oculus Quest in the spring of 2019.
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